Grizzleheim Clothing
Death wizards are going to need 6 Amplify and 4 Skeletal Pirate Treasure cards. The most you'll need of anything is 35 Aether. You'll also need 30 Fossil, which I always seem to be out of. Click on any of the set titles below to see the full list of ingredients required.
Who doesn't know how to find Carax Strongthread, the clothing recipe vendor in Sudrilund, yet? He can be a little difficult to find if you don't know where to look, so excuse me as I repeat myself. When you enter Sudrilund, run around the mob of Coven Frostbeaks and Darkwing Choppers, and up the bridge. If you look past the mob of Darkwing Hewers and Darkwing Choppers, you will see a burning cauldron off in the distance. Carax Strongthread is standing just behind that cauldron, you should be fine if you stick to the path - the mob doesn't venture out into it here.
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Curiously the gear you find in Sudrilund, Grizzleheim gives Death wizards a boost to their Power Pip Chance instead of an accuracy boost, and less incoming heal boost than other clothing sets offered by Carax. This could really make a difference in your choices as to whether you want to wear the Grizzleheim gear or the Celestia clothing, or mix and match for your own preference.
Celestia Clothing
If you caught my last article, this will be a tad bit repetitive. But it needs to be said for those who are just joining us, because instead of having separate vendors based on school, here in Celestia you will find only 3 vendors. Hamish Willoughby will be the first vendor that you run into in Celestia, when you get to The Grotto. He's fairly easy to find since he is in a cage and isn't likely to wander off. He has a collection of various hat recipes. Once you progress to Stormriven you will run into Enid Crowe. She can bestow boot recipes upon you. Eventually, you will make your way to the Science Center and Humphrey Thatcher, the vendor that sells robe recipes.
Warning from Dezzy:
To make all 3 items in the Celestia outfits, you are going to need to collect 15 - 18 Skeletal Pirate Treasure Cards, depending on which outfit you intend to make. You are going to need Pearl and Golden Pearl for all of the clothing sets here in Celestia. The Bone Chilling Set also requires Black Pearl. The amounts really vary by recipe and some require quite a bit of Aether, Fossil, and/or Aquamarine. The remainder of the ingredients are simple to come by for the amounts needed. Just click on the set title to view the full list of ingredients necessary to make the entire set: the hat, robe, and boots.
Haunted Versatility Set
Death/Balance
If not for the Power Pip Chance boost and Global Resistance offered by the Sudrilund Set, I think it would be an easy decision to go with the Celestia gear if I was a Death Wizard. The Health and Damage boosts are pretty much the same for both sets but Critical Rating boost would be very healpful indeed to Death Wizards. Not only for a more powerful hit but also the ability to steal a higher amount of health from an opponent.
Forgotten Fire Set
Death/Fire
Again, the Health and Damage boosts are fairly comparable between the two sets, but I definitely think I would choose the Celestia gear with this combination of schools. Fire hits can be very powerful but the two Link spells don't give much of a heal. Combine Death's ability to steal health with Fire's powerful hitting ability and this could be a very formidable combination.
Bone Chilling Set
Death/Ice
The Celestia gear for Death/Ice wizards does give a really nice Damage boost to your secondary school - 60%! The Ice Accuracy boost is only 13% though which will still allow for plenty of fizzling. If you chose Ice as your secondary school mainly for access to Tower Shields and higher Health and Resistance boosts that gear will give Ice Wizards, you are getting a lot closer to those boosts, I promise. I know I really noticed it around Avalon and I started rethinking my choice to switch to Life from Ice as my secondary school.
Cursed Set of Curiosity
Death/Life
I think I would really go with Grizzleheim gear if I had this combination of schools. No offense to Life wizards, but I don't think anyone chooses life as a secondary school for additional hitting power, they want the additional healing spells that become available. I will admit that I do use a couple of my Life school hits on a regular basis, especially when facing a Myth boss. Most likely though, the Global Resistance and Power Pip Chance boost that the Grizzleheim gear offers will be your deciding factor. The Celestia gear does give a Life Critical Rating boost of 90 which could help you produce some critical heals, otherwise I would only recommend the Celestia set of clothing as a back up set up for Death bosses. Nine times out of ten they are going to put up a life shield though, so having opposite schools isn't always as helpful as you might think.
Fatal Set of Fables
Death/Myth
I'm kind of on the fence here. Normally I would be all for the additional Damage and Critical Rating given to secondary Myth spells, but the ability to get a Humungofrog spell out there on the first round thanks to the Power Pip Chance boost (if you have a Mastery Amulet, of course) could be epic at this level. I mean, yeah, it would also be great to be able to have pips for a Wraith on the second round, but do you really need that much of a heal yet? You also have to figure in that with that Power Pip Chance boost you also receive a 15% Global Resistance. As far as which outfit is better suited to your secondary school, it is a tough choice, even though the Grizzleheim gear doesn't cater to Myth specifically.
Darkstorm Set
Death/Storm
With Storm as your secondary school - or any elemental school really - you are probably going to want to go with the Celestia gear for the Accuracy boost. 120 Critical Rating boost for your storm spells certainly won't hurt either, well it won't hurt YOU hehe. This is another deadly combination (no pun intended) with the power of Storm combined with the ability to steal health.
You can have many options if you carry both sets of crafted clothing. You might end up looking a bit eccentric, but you CAN always mix the clothing and wear the boots from Celestia with the hat and robe from Sudrilund. Level 55+ is where wizards really get a bit of freedom to fine tune their crafted gear to their own preferences.
Please keep in mind that the numbers above reflect the properties given when the entire set is worn together. I have provided a link to the Dezzy's Closet page of our website that gives the clothing recipe and info for the sets, and the names of the individual items that make up the sets - just click on the set title. These pages are not yet available through our site but I have given exclusive early access to our blog readers!
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